Ever played a game of D&D and gotten hit by something from the GM that made you think “how screwed are we”? Well meet the badass, nonstop, crazy action and antics that come from that moment constantly happening in comic form.
Today we are going to be talking rodents. Okay not real rodents more like Volume 1 of Rat Queens. Story by Kurtis Wiebe and art by Roc Upchurch take us on a journey of D&D proportions with a gang of gals that will blow your mind. Published by Shadowline Online and Image Comics.
Okay so the story is a little more then hetic and demands some series attention to keep up with everything that is going on. Its very unapologetically fast paced and perhaps borders on jumpy. But you get the feeling that is just how the characters lives are and come to accept it as another story telling device. Definitly not a comic you want to pick up just to have some fun with for that reason though. However it is throughly entertaining, if a little heavy especially if you really are paying attention to the details. We’ll get to a little bit more about that in the art section.
I mean a gang of women that just destroy shit, what’s not to love. You get the feeling that the group has a lot of backstory together and a strong bond because of it. But you also get a feeling that each individual has a ton of backstory that maybe the others no nothing about. I’m pretty sure we are going to get to see at least one persons backstory come to the forefront in the next volume but I won’t ruin anything with spoilers on that. It does leave room for some interesting developments as a group dynamic though so it should be fun to watch play out.
I’ve got to say Roc does some truly fantastic work. The colors in the background dynamically change to fit the scene and serve to enhance the storyline. And if you pay attention they use the art to further the story even more by embedding hints to things in the art throughout the volume about how things might turn out. Its worth reading a few times just for that fact. See if you can spot them all!
I also have to give a quick shout out to the use of panels in this comic. They weren’t just all squares or full pagers. There were quite a few unexpected panel set ups that were used very well for their purposes which really show a thought out plan between writer and artist when it came to the series. Kudos.
Again, I’m sure I’ve said this alot, standard lettering font. But at least with this series the bubbles are the correct sizes and you can in fact read everything. They aren’t confusing to follow the order of either which helps maintains the flow of the story. In fact they occasionally use the order of the text bubbles to guide the eyes over the art to reveal new things.
Well I mean it is a dwarf, a smidgen, and two magic users. But even better is that despite it essentially being the “how screwed over are we” D&D game from hell personified they still managed to throw in diversity in a a few forms. The most obvious of which is their color pallet for characters is diverse. They don’t stand beside the misguided and horribly wrong notion that alot of fantasy stories do, in that there can only be one color. In the main group, the sub groups, and even the background characters of the town we see the use of different skin tones used freely. More impressive to me is that they slipped in some queer characters as well. Yes its not a comic that strictly handles anything that could make it be wholly diverse focused (except for the badass ladies taking names all over the place) but still the creators felt it was of a high enough priority that it comes through in the series. Kudos for the extra care in making a believable world.
A good read that I’m very much looking forward to reading the rest of. Lots of action, twists that never seem to end, and plenty of room for development of story lines and character growth. Plus I mean a ton of battles and just generally all of the awesome things from a good D&D campaign encounter. What’s not to dig?