Ladies of Market Street

Reviewed by JustKay

OverviewIMG_0646_unh7g8

Women fighting back with little context to start and seemingly lots of sex.

Review

Now that I’ve gotten my new review column established and going weekly you’ll also be seeing me take a swing at some of the submissions we get through our website. For that you’ll notice that the majority of how I judge a comic is the same, and I’ll still point out diversity (both where it falls flat and where it succeeds). But instead of being graded on it separately it will be rolled into writing and replaced by novelty. Something that all of the reviewers here at ICR look for when going through submissions. Without further ado lets take a look at ‘Ladies of Market Street’, written by Emily Whitaker and art by Trey Baldwin.

Writing

While its a stereotype that all women in sex work were forced into it, and this does follow that a bit, you can also see them choosing to do it themselves in a far safer environment. I’m not saying there aren’t people who are forced into it the line of work but within the bounds of this comic series it reads a little too heavy on that narrative. But given that since this line of work is illegal in the US, which can lead to some seriously shady characters in it, I’ll give it a pass as it uses it as a staple column in the story. However I will point out that the story itself in this issue is a bit muddled. We seem to start at the end and then jump back in time without context, or without a clear division between past and present. In fact I didn’t even realize it was the past I was reading until we get to the point where it almost loops back around.

IMG_0648_h7bgbmYou aren’t really told anything about the characters accept that one of them has this intense need to protect another that spurs her to go to all these crazy lengths. This lack of definition for the characters leaves them to come off a bit like cut out stereotypes in this issue. Hopefully the creators fill them in more as the series continues, as they are now they don’t really hold any interest for the reader. In fact in the story they are used as little more the sexual objects. Something I’d really hoped this series wouldn’t do. And I’d like to point out before you all get up in a flame war over that statement that there is a difference between sexual objectification and expressing your sexual nature. But this review is neither the time or the place for that discussion.

Art

The art styles exaggerated features and cartoonish vibe let the creators bring some levity on what could otherwise quickly become a rather gritty topic.  I mean the bad guy shown in the first few frames looks like Popeye for gods sake. Though a more twisted version of him but I could fall down that rabbit hole of what happened to Popeye to bring him to this dark place, so lets continue. The choice to leave the inside strictly in black and white was a bad idea though. It dropped the detail and distinctions of the characters that we saw in the colored cover and served to make the story all the more confusing. In actuality while leaving in black and white might have saved them production costs it was another hole in the storytelling that hurt the readers experience, and may in turn hurt their readership and any future sales.

Even here the standard comic font strikes again. Though they make the attempt to Market_Steet_pg_1_wieb3fdistinguish the narration for the dialog through the text bubbles if you aren’t super familiar with comics it would be lost on you. In some areas the bubbles are really small breaking up information into a ton of chunks where its not needed, in others they dump a massive amount of text into one bubble that blocks up large portions of their art. A little bit more planning ahead of time would easily remedy this for any future issues.

Novelty

So I can honestly say I haven’t seen a comic like this before. Its a clear story built around the idea of sex workers taking their power back. Though the story is a bit muddled, as I discussed in the writing section, you kind of catch up to what is going on about midway-ish through the issue. The juxtaposition between the content of the comic and its art style creates this unique playground for the creators to work in to tell the story without it becoming overly gritty or grotesque.

Overall

The art style balances out the writing and the topic to help create a more enjoyable read. However the writing is a little lackluster and leave the reader having to pause and reread to make sure they know what is going on. Though even then it leaves you questioning just what the heck is going on. Standard font and weird chunks of dialogue leading to a readable but sub-par lettering throughout the book. I’d still recommend it for a read but unless we see improvements down the road I wouldn’t put it on your comic pull list.

Metric Breakdown

Art: 6.5/10 [great style for story, B&W bad choice]

Lettering: 5/10 [standard font, weird chunks]

Writing: 6/10 [Muddled, time jumps, and cut outs]

Novelty: 8/10 [Got to say I haven’t seen it before]

Overall: 6.38/10

All Winner Society

19543_142036bAll Winner Society

Staff: Rodney Lockett, Joe DeSantos, Lawrenz Lano

Overview:

Generic characters, doing generic things, spouting generic lines, for generic reasons.

Review:

So today I got my teeth on the “All Winners Society” by Iron Gate Comics. I like superhero stories and I dig team ups. So the name of this comic reminded me of All-Winners Squad, an obscure comic team made in the late 40s so I figured I’d give it a read. The cover looks schlocky and a little low budget so I’m expecting great and/or terrible things from this one so I’m going in excited for one of those two.

Art:

So let’s get this out of the way- the art is on the low end. It’s decent enough, but the graphic design work on this comic is just downright terrible. The cover has difference clouds rendered by Photoshop for the background, the names of characters are hard to read over stuff, generic fonts are used, and everything looks like it was laid out by a 1st year graphic design student. I don’t normally comment on coloring in particular but they just decided to slap one color on characters and add shading via their lines. Not a single use of complex colors is in this comic and they make liberal use of high contrast primaries- which is just ugly looking. Heck- on page 9 they just have a character who is entirely colored one color (and later color them more complexly).

I’m also not entirely convinced some of these images were not just traced. The poses seem stilted, expressions awkward, and nothing seems to cohesively bind a scene together. And that’s unfortunate- because some panels are much better set up. This comic is obviously a throwback to golden age comics but it’s really not picking from the best parts of it. I don’t think the low-budget art was a “design choice” but a matter forced on them. There are issues with perspective (page 12 is a good example), with consistent proportions, backgrounds, the sequence of actions, and a whole host of other things. Most of the character designs are clearly just pastiches of other mainstream characters or just uninspired. I really went into this comic expecting good things but it was just a nightmare.
The lettering is as bad as the artwork. It’s cramped, small-texted, and shoved right up against the edges. You’d think the letterer had never heard of smallcaps for their text layout and every dialogue balloon is laid out using the rounded corner shape creator from Illustrator.

Writing / Story:

Our setup is as generic as the artwork. We get a hefty dump of exposition dropped on us on the first page. It is 1944, the NAZIs have time travel, it is being testing, team has to stop them. The dialogue is painful, most spoken dialogue is expolistional, you can predict every action, the attempts at character development are superficial, and it all just falls flat.

The problem with a team-up book is that you don’t get a chance to connect with characters. You have over a dozen characters running around with little or no  introduction (mostly the latter). They are generic characters, doing generic things, spouting generic lines, for generic reasons. It lacks any sense of subtlety or complexity- even by Golden Aged standards .

The overall plot is really just one big fight scene- the generic good guys vs the generic bad guys. (We don’t know WHY one group is evil. Just that they decided it was) That might have been interesting but we don’t know (and are not told) what the character’s powers are thus we have no idea of the stakes. If one character can take bullets to the chest (like we see on page 13), should we be scared when someone else is shot at? Hell- by the end of it I wasn’t even sure who was on what team. The scenes just flip between timelines with no heads up and with so many characters you just met- you just have to try to keep track of who is doing what to who is what timeline. Sometimes they remember to mark it (see page 4 and 20) but other times they just skip it entirely (like why wasn’t it on page 7 during the establishing shot of the “modern” team. Only learned the date on page 23) It’s a total mess.
I will note that it was a nice touch to see some characters from other publishers (changed enough for legal reasons) on page 21. Always a fan of Black Terror for some reason. Not sure it adds much here- it’s a bizarre choice to have a “Ga! I know that guy! He is supposed to be Cat Man!” moment during a somber scene. Kind of a tonal disconnect.

Overall:

The end of this comic notes that “This project started out as a bunch of strangers playing Cities of Heroes and having a common interest in golden age heroes.” and that REALLY shows. It’s a super-generic slugfest with characters we have no emotional attachment to that someone REALLY wanted to make. This comic suffers from the all too common “generic hero comic” syndrome. They think putting together the same tropes that they see in superhero comics makes it a good comic and it always lacks it. At least superhero comics like iHero TRY to do something new (even if they totally fail at doing it). Now I’ve reviewed comics that use this premise and have a lot of fun with it. One of my favorite comics like this was The Misadventures of Electrolyte and The Justice Purveyors and you can DO the campy pulp-era aesthetic well, even if your art isn’t outstanding (see Crunch: Revenge) so long as you know what you are doing. This is an amature effort- a novice playing with concepts they’ve seen rather than inherently understand. The creative process has to generate these tropes- the tropes should not dictate the creative process.

Metrics:

Art: 3/10 [Not good.]

Lettering: 4/10 [Legible.]

Plot: 2/10 [Generic, uninteresting, slugfest.]

Novelty: 1/10 [Everything is generic.]

Overall: 2.25/10

Link to Product

The Ultimate Alliance

The Ultimate Alliance

Staff: Joey Haas and Megan Rosa

Overview:

I got to use the line, “The writing reminds me of a fart joke.” in this review.

Review:

Ever sit around with your friend and make stupid jokes that only you find funny but laugh yourself silly over? That’s pretty much what we’ve got today- except someone took the time and effort to draw it out as a comic. Love it or hate it- it’ll be an interesting ride. So strap in kiddies we are jumping into “The Ultimate Alliance” by JH Publishing.

Art:

So let’s get this out of the way- this art could have been drawn by a talented 7 year old. It’s not good and I get the idea that it’s not trying to be good. This is a fun passion project and I can’t give them shit over the fact that they are not professional artists. Hell- I don’t know if having professional quality art would have improved it. If anything it kind of accents the kind of low-budget schlock-comic ascetic. Intentional or not, it kind of works. It almost approaches the level of being “so bad it’s good” but I can’t bestow that moniker to it because I’m only like 75% sure that’s really what they were going for.

 

One thing of note for this is that, while the artwork is not great- I’m never confused about what is going on. It’s simple, gets the point across, and ties into the written aspect of the comic. Sure the artist might have a boiling hatred for the art of correct perspective, proportions, and consistency but at least I knew what the hell was going on. Some comics, particularly more artsy ones, often have dark and confusing scenes in them.

 

It’s a full color comic and it’s light and cartoony and the lettering matches. The dialogue boxes are rough squares with vibrant stock colors behind them. While it never gets to the point where it’s hard to read it’s not exactly stellar. However, see the above paragraph for my thoughts on the quality of artistic elements of this comic.

 

Writing / Story:

The writing reminds me of a fart joke. Everyone considers it really crude, laughs in their head about it, but is too polite to laugh out loud. Is it good? Not really. Is it entertaining? Sure, why not. I mean we’ve all got that stupid idea bounding around our head that when you tell your friend about it they laugh. Does that mean it should go into a comic for widestream consumption? Probably not. The comic is filled with in-jokes you probably won’t get, simplistic (even crude) humor, and a complete detachment from the expectations you have about a good comic. It kind of reminds me of those little golden-age humor comics that were basically all about slapstick humor and bawdy jokes.  I’ll admit- I chuckled once or twice but I wouldn’t call it ‘good’ per se.

 

I will give it some points however. It does some things right that a lot of indie comics don’t. Obviously there is the tone- a lot of indie superhero comics straddle the line between wanting to be serious and wanting to make fun of comics. When that happens it kind of ends up in this weird middle ground where it’s not funny and it’s not really serious either. This comic commits the to “screw it- let’s just make bad puns and fly around in an ox-copter” end of the spectrum and I can respect that. However clumsily it does it, it also does something kind of brilliant with its pacing. It takes a few pages to set up the characters (in their civilian identity) than just does straight up “information” page on them once they become their alter egos. It works better than you’d think. I mean they are one note characters, but at least they introduce them right. None of this “EXPOSITION DUMP” that a lot of indie hero comics are so fond of putting in their comics. Short, sweet, and to the point- even if handled like a mad ape.

 

Overall:

Ultimately this is a weird, very personally motivated, in-joke of a humor comic. It’s one of those things that I couldn’t avoid reviewing- it brings me back to my roots. I LIKE to review comics with bad elements to them and shout about the good parts. This one was a perfect fit. It is REALLY dumb and has pretty solidly bad art but it was clearly a labor of love and it knew what it wanted to be. I’m not going to recommend it or give it high praise but, you know what, it’s better than you’ll think it is when you look at the first page.

 

Metrics:

Art: 2/10 [Let’s say it’s not great]

Lettering: 4/10 [I mean it’s legible.]

Plot: 5/10 [Honestly? Not bad for humor comic.]

Novelty: 6/10 [It’s half in jokes but at least it tried]

Overall: 4.25/10

Link to Website

Rant: How to Pitch a Small Indie Comic Reviewer

So let’s talk about something that happens with this site a lot: PR outreach. I’d say ICR gets hits up 3-5 times a week. Mostly it’s by people who have read another review on the site and want me to do a review for them. I am very happy to reply but unfortunately I can’t review every comic that comes my way. The proper way to reach out to reviewer is just to shoot them a quick little email. Something like:

“Hey ScottyG,

I just wanted to hit you up and see if you wanted to review my comic about super-powered crabs called, “Capt. Crabs”. Loved your review on [insert comic] and I’ve read [author’s name]’s work a bunch before.

Thanks!

Author’s Name”

 

Quick, personal (shows that he has at least read the site), informal, and doesn’t spoil anything. A reviewer knows you are looking to get reviewed and that you are probably reaching out to a lot of reviewers. They also know you probably didn’t have time to read every post from every one of those reviewers- but showing a little insight is always appreciated.

The wrong way to go about it is to blast a small personal review site like ICR with a generic PR/marketing blast. Something like:

“FOR IMMEDIATE RELEASE

Author WILLIAM SHAKESPEARE teams up with artist LEONARDO DA VINCI on the new title CAPTAIN JUSTICE AMERICAN. The comic focuses on BRUCE KENT and tells his origin as a billionaire farmer until his family was killed by an exploding planet. Now he fights crime as CAPTAIN JUSTICE AMERICAN with his sidekick BILLY THE KID. He tragically must kill his love interest/arch nemesis MISS DASTARDLY LADY who he learned is evil at the end of this FIRST ISSUE!

We will send you a comic and expect it reviewed sometime in the next two weeks. Please include a link to http://www.CAPTAINJUSTICEAMERICAN.com and make sure to review the first three issue we are sending you.

Thank You,

Bill Shakespeare”

 

Or something like…

 

“Hi! I am currently trying to promote a Kickstarter project for this generic superhero comics! What would happen if bunnies had magic powers and could talk in the real world!”

 

Both really don’t lend themselves well to being reviewed. They are impersonal, show no vested interest in the relationship they are establishing, sometimes outright spoil the comic for the reviewer, and place a lot of restrictions on them. Our review schedules are overbooked as it is, don’t give us a reason to discount you. I mean, you have to know your audience. If it’s some mega-syndicated comic/entertainment/game review site- yeah a PR blast works well but on a small indie review blog- personal works best.

 

I mean I even have the line, “Please don’t blast me with generic press releases… it is so impersonal. I’ll just make fun of you.” right above my contact form and I STILL get PR blasts all the time (FB is the worst!).

 

The indie comic community is pretty small one and blasting a bunch of folks with a press release or something super impersonal is a great way to make sure no one reviews your comic. We want to help though and we want to read good indie comics! This is the part of the sector where the magic happens! So just approach reviews right and we’ll be your best friends in the industry as you launch your comic.

 

Sorry for the rant folks. A lot of review requests come in and are really impersonal and demanding. It is just not the right way to go.