Amphoman

Amphoman.pngAmphoman

Staff: Mike Kaye

Overview:

The next comic on the slate of releases is Amphoman by LunchboxCollector. They shot me a copy earlier this year and I’m going to give it a look. Like all comics I am going into this blind beyond the short blurb they sent me, “Gems land on Earth. Awkward hero learns how to use his newfound gem to protect Earth. Power of the gems.” so I’ll judge it by its own merits. Let’s take a look!

 

 Art:

So the art is very amateurish. However, it’s colored, gets the message across, and (while pretty bad) is serviceable. I can understand what’s going on, even if it’s not the prettiest thing to look at. There isn’t much to say beyond that.

 

Layout:

The text is a mess and it just kind of spills wherever it needs to. No thought was given to where the text would go in any given panel, or at least not much. While legible, it lacks basic things like dialogue balloons so we know who is talking. When more than once character talks (particularly the gem) it’s anyone’s guess who is talking. No attempt was made at doing anything creative with the panel layout. Just a bunch of small, cramped, sequential, boxes.

 

Writing / Story:

The basic premise is a bunch of souls in gem form have come to Earth and fused with people. When a specific trigger occurs it gives them power. Our hero is a dude who turns into a frog-man when wet and he’s trying to un-fuse people with gems.

We get a bunch of exposition up front and, honestly, I’m ok with that. It belongs upfront so new readers can understand what’s going on and it doesn’t chew up time in the comic or require “wall of text” exposition dumps… except then it does that anyway. The 1st page recap literally tells you everything that is going to happen in the first half of the comic.

I will say this; the premise isn’t one I’ve seen before, it’s presented simply and straightforwardly (if not a little heavy-handedly) and I get what’s going on. You wouldn’t believe how many comics I’ve read that kind of muddle through half a plot when this one is straight up about it. I could see kids enjoying this more than adults and that’s not a mark against it. There is something to be said for being straightforward. A lot of things are done for convenience; a gem with an alien frog knowing human physiology, knowing a character’s brother, characters knowing each other’s locations without prior interactions, etc. It’s a little sloppy but I can understand where they were going for.

So I think this is supposed to be a thing targeted at kids maybe? Its aforementioned simplicity kind of hints at that but then we get things like page 14 where a dude is getting buzz-sawed in the head and blood is flying while he sobs and I’m not sure that tonally matches up.

The writing could have used an extra editing pass, if for not other reason than the flow of the sentence structure.

I don’t think much thought went into the world building, or at least that’s not on display. They talk about mundane things like taking a plane to Fort Lauderdale, Florida while giving us unfamiliar things like the Buck Shop, Blue Hair Airlines, a globe that doesn’t resemble Earth’s landmasses, etc. There are also frogs, familiar political structures, humans (apparently) on alien planets and it’s never even mentioned. I don’t know if that’s nitpicky but it bothered me a bit.

There is some REALLY heavy-handed stuff that borders on cringy-worthy. The villain doesn’t like that girls pick on him then… he.. makes an army of “Womanizers” to try to put women in their place? Like the author doesn’t even try to be subtle and I kind cringed reading that. There is also a scene that looks like a dude complaining about a Jewish taxi-driver charging him a lot. I won’t harp on this too much because, because of the art, I can’t really tell if the driver was meant to be a stereotypical Jew or just poor artwork.

There are attempts at jokes in this so it might have been designed to be a comedy series… or at least semi-comedic but it doesn’t really do much for me. I think the Buck Shop thing is supposed to be funny somehow but it fell flat. They break the wall once or twice but… it doesn’t really “fit” with the character in a narrative sense other than in a kind of “lol random” way which… I don’t know. The whole comedy of this comic is kind of cringe-worthy. Like it tries, it REALLY tries, but I think it tries too hard.

 

Overall:

I really wanted to like this one more than I did. I saw where they were going with the art, but it was bad. I saw where they were going with the plot, but it was so straightforward and ham-fisted that it fell flat. The lettering and layout were uninspired and difficult to read. I mean you could probably get a bit out of it if you were a kid but even then it might be a bit cringe-worthy.
I can’t recommend this one guys.

 

Metrics:

Art: 2/10 [Serviceable, in color, but poor]

Lettering/Layout: 1/10 [A hot mess]

Plot: 3/10 [Simplistic and messy. Heavy-handed writing.]

Novelty: 5/10 [It had a unique premise at least.]

Overall: 2.25/10

Check Out The Entire Series

Nothing Man #1

Nothing Man

Staff: N.S Kane, John Rhodes, Steve Sprayson, Abbey Smith, Victor Munson, Acacia Munson

Overview:

A fairly generic superhero comic with a glimmer promise still to come.

Review:

Hey guys, ScottyG here with another review. Today I’ll be looking at Nothing Man #1 by Scattered Comics. As you guys know I’m big on superhero comics and I frequently see superhero comics devolve into mimicry rather than originality and I’m hoping this one avoids that trope So, let’s jump on in.

 

Art:

The art’s solid. While the character designs are a little generic but there is a lot of detail in the panels. This comic is full color which is kind of cool to see on something like this. I don’t know if I’d call this the best art I’ve ever seen, but it does it’s job and effectively conveys the story visually. Later in the comic, we get introduced to some more interestingly designed characters and some of them have very unique designs but off the bat the initial characters we are introduced to are fairly generic. I did like some of the risks they took, particularly with the fire crossing panel boundaries to visually convey that they are linked and, simultaneously, that the fire is engulfing. There are some minor anatomical discrepancies on characters on pages but I’ve seen worse; you never get characters confused visually.

The lettering is decent but in a few places ends up squeezing the dialogue a few times either by placement or simply not making large enough boxes. This isn’t a major faux pas and is largely just something a critic who pours over dozens of comics would pick up.

 

Writing / Story:

The dialogue in this book is mostly expositional rather than exploratory; that is to say that it doesn’t really do much for the story, just restates what is being communicated to us visually. If you took it away, you could still understand what was going on. This is a good example of a strong visual narrative in a comic and, at the same time, shows a distinct lack of utilization for the literary aspects of the comic. Creators often forget that comics are a hybrid medium- that the literary and visual aspects need to be in tandem rather than simply supportive.

A side note: the narration bugs me. It comes off as rather pretentious and amounts to really kind of a superficial statement. It also starts off as retrospective narration and ends up kind of switching to scene relevant dialogue at times.

The story itself is pretty generic and cliche. It’s about a Fabio-haired dude who wakes up in the forest with no memory and super powers while being chased by the military. However, the setting shows signs of promise. The later parts of this issue establish a kind of fun paradigm between humans and superpowered individuals. Essentially that supervillians run have taken over and now run Paradise City after a clash between a legendary hero and them. It’s a fun kind of totalitarian set up where we are introduced to some, sure to be relevant later on, creatively designed villains.

 

Overall:

Overall, it just barely escapes being that a super generic comic that I hate. On the one hand, it falls into a lot of traps that small publisher independent superhero comics often do (relying too much on the reader’s existing knowledge of superhero tropes, trying to do the big publisher thing with a large line up, etc) but on the other hand it actually tries a few new things. I don’t think this will be the number one, top selling, most engaging, industry-redefining, superhero comic run of the ages- but I think you could do a lot worse (actually… I’ve seen that many times so I KNOW it can be a lot worse).

 

Metrics:

Art: 7/10 [Pro level]

Lettering: 5/10 [Decent]

Plot: 4/10 [Mostly expositional dialogue]

Novelty: 5/10 [Reliant on cliches, except near the end]

Overall: 5.25/10

Link to Buy

Grand Opening

Grand Opening

Staff: Jensen Rong and Hojin Chung

Overview:

Trippy, wonderful, adult humor.

Review:

So today I’m looking at Grand Opening by Jensen Rong and Hojin Chung. It’s got a bit of adult humor so skip it if you have virginal sensabilities. Now- I don’t want to spoil the pure, weird, joy you’ll get from this comic so I’m going to encourage you to go and read it before even reading the review. If you want a mini review, “It’s good and damn funny- go read it.”. However, if you need more- let’s jump on in.

Art:

The art is very simplistic and clean with a distinctly eastern vibe. It’s great for the concept and looks solid throughout. Now keep in mind that “simple” doesn’t mean “bad” or “unskilled”. In fact, I’d argue that a clear, clean, concise art style is harder to pull off than a more freehand style and this owns it’s style the entire way though. If it has a weakness the lettering is a little over-simplistic and raw, even for this comic’s art style. Sometimes you can also kind of see the “seams” of the comic showing (a repeated use of a digital brush here, an awkward pose there) but unless you are really a critic you’ll just roll with it.

 

Writing / Story:

So this comic made me laugh on the first page. That’s the hallmark of good writing if there ever was one. It’s basically the reason that I reviewed this comic rather than the 15+ other comics I’ve got stacked up in the review queue. Grand Opening has a very fun, twisted, sense of humor and it goes all out with this. It’s equate it to like Adventure Time or maybe something that belongs on Adult Swim and that’s pretty high praise. Honestly- if there was no art to this I’d still have read this. Good writing transcends medium and I wish people would understand that. The art in this augments the strong writing and illustrates what’s going on. It’s a great use of the visual medium, using dialogue when required and skipping it when actions would visually complete the scene. I’d give you a breakdown of the plot but it’s very trippy and out there- half the fun is the absurd journey it takes you on and telling you what happens would spoil it.

 

Overall:

I know this is a short review… but it’s a damn good comic. I often have far more to say about turds than I do about diamonds and make no mistake- this comic was an absolute joy. I’ve read LOTS of bad humor comics and was starting to believe that this medium wasn’t as conducive to humor. However- this one has opened my eyes and shown me the light. Can’t wait to get my hands on the next one- this is required reading.

 

Metrics:

Art: 8/10 [Pro level]

Lettering: 5/10 [Decent]

Plot: 9/10 [You’ll laugh your butt off]

Novelty: 9/10 [Insanity. Just insanity.]

Overall: 7.75/10

Link to Buy

All Winner Society

19543_142036bAll Winner Society

Staff: Rodney Lockett, Joe DeSantos, Lawrenz Lano

Overview:

Generic characters, doing generic things, spouting generic lines, for generic reasons.

Review:

So today I got my teeth on the “All Winners Society” by Iron Gate Comics. I like superhero stories and I dig team ups. So the name of this comic reminded me of All-Winners Squad, an obscure comic team made in the late 40s so I figured I’d give it a read. The cover looks schlocky and a little low budget so I’m expecting great and/or terrible things from this one so I’m going in excited for one of those two.

Art:

So let’s get this out of the way- the art is on the low end. It’s decent enough, but the graphic design work on this comic is just downright terrible. The cover has difference clouds rendered by Photoshop for the background, the names of characters are hard to read over stuff, generic fonts are used, and everything looks like it was laid out by a 1st year graphic design student. I don’t normally comment on coloring in particular but they just decided to slap one color on characters and add shading via their lines. Not a single use of complex colors is in this comic and they make liberal use of high contrast primaries- which is just ugly looking. Heck- on page 9 they just have a character who is entirely colored one color (and later color them more complexly).

I’m also not entirely convinced some of these images were not just traced. The poses seem stilted, expressions awkward, and nothing seems to cohesively bind a scene together. And that’s unfortunate- because some panels are much better set up. This comic is obviously a throwback to golden age comics but it’s really not picking from the best parts of it. I don’t think the low-budget art was a “design choice” but a matter forced on them. There are issues with perspective (page 12 is a good example), with consistent proportions, backgrounds, the sequence of actions, and a whole host of other things. Most of the character designs are clearly just pastiches of other mainstream characters or just uninspired. I really went into this comic expecting good things but it was just a nightmare.
The lettering is as bad as the artwork. It’s cramped, small-texted, and shoved right up against the edges. You’d think the letterer had never heard of smallcaps for their text layout and every dialogue balloon is laid out using the rounded corner shape creator from Illustrator.

Writing / Story:

Our setup is as generic as the artwork. We get a hefty dump of exposition dropped on us on the first page. It is 1944, the NAZIs have time travel, it is being testing, team has to stop them. The dialogue is painful, most spoken dialogue is expolistional, you can predict every action, the attempts at character development are superficial, and it all just falls flat.

The problem with a team-up book is that you don’t get a chance to connect with characters. You have over a dozen characters running around with little or no  introduction (mostly the latter). They are generic characters, doing generic things, spouting generic lines, for generic reasons. It lacks any sense of subtlety or complexity- even by Golden Aged standards .

The overall plot is really just one big fight scene- the generic good guys vs the generic bad guys. (We don’t know WHY one group is evil. Just that they decided it was) That might have been interesting but we don’t know (and are not told) what the character’s powers are thus we have no idea of the stakes. If one character can take bullets to the chest (like we see on page 13), should we be scared when someone else is shot at? Hell- by the end of it I wasn’t even sure who was on what team. The scenes just flip between timelines with no heads up and with so many characters you just met- you just have to try to keep track of who is doing what to who is what timeline. Sometimes they remember to mark it (see page 4 and 20) but other times they just skip it entirely (like why wasn’t it on page 7 during the establishing shot of the “modern” team. Only learned the date on page 23) It’s a total mess.
I will note that it was a nice touch to see some characters from other publishers (changed enough for legal reasons) on page 21. Always a fan of Black Terror for some reason. Not sure it adds much here- it’s a bizarre choice to have a “Ga! I know that guy! He is supposed to be Cat Man!” moment during a somber scene. Kind of a tonal disconnect.

Overall:

The end of this comic notes that “This project started out as a bunch of strangers playing Cities of Heroes and having a common interest in golden age heroes.” and that REALLY shows. It’s a super-generic slugfest with characters we have no emotional attachment to that someone REALLY wanted to make. This comic suffers from the all too common “generic hero comic” syndrome. They think putting together the same tropes that they see in superhero comics makes it a good comic and it always lacks it. At least superhero comics like iHero TRY to do something new (even if they totally fail at doing it). Now I’ve reviewed comics that use this premise and have a lot of fun with it. One of my favorite comics like this was The Misadventures of Electrolyte and The Justice Purveyors and you can DO the campy pulp-era aesthetic well, even if your art isn’t outstanding (see Crunch: Revenge) so long as you know what you are doing. This is an amature effort- a novice playing with concepts they’ve seen rather than inherently understand. The creative process has to generate these tropes- the tropes should not dictate the creative process.

Metrics:

Art: 3/10 [Not good.]

Lettering: 4/10 [Legible.]

Plot: 2/10 [Generic, uninteresting, slugfest.]

Novelty: 1/10 [Everything is generic.]

Overall: 2.25/10

Link to Product

The Ultimate Alliance

The Ultimate Alliance

Staff: Joey Haas and Megan Rosa

Overview:

I got to use the line, “The writing reminds me of a fart joke.” in this review.

Review:

Ever sit around with your friend and make stupid jokes that only you find funny but laugh yourself silly over? That’s pretty much what we’ve got today- except someone took the time and effort to draw it out as a comic. Love it or hate it- it’ll be an interesting ride. So strap in kiddies we are jumping into “The Ultimate Alliance” by JH Publishing.

Art:

So let’s get this out of the way- this art could have been drawn by a talented 7 year old. It’s not good and I get the idea that it’s not trying to be good. This is a fun passion project and I can’t give them shit over the fact that they are not professional artists. Hell- I don’t know if having professional quality art would have improved it. If anything it kind of accents the kind of low-budget schlock-comic ascetic. Intentional or not, it kind of works. It almost approaches the level of being “so bad it’s good” but I can’t bestow that moniker to it because I’m only like 75% sure that’s really what they were going for.

 

One thing of note for this is that, while the artwork is not great- I’m never confused about what is going on. It’s simple, gets the point across, and ties into the written aspect of the comic. Sure the artist might have a boiling hatred for the art of correct perspective, proportions, and consistency but at least I knew what the hell was going on. Some comics, particularly more artsy ones, often have dark and confusing scenes in them.

 

It’s a full color comic and it’s light and cartoony and the lettering matches. The dialogue boxes are rough squares with vibrant stock colors behind them. While it never gets to the point where it’s hard to read it’s not exactly stellar. However, see the above paragraph for my thoughts on the quality of artistic elements of this comic.

 

Writing / Story:

The writing reminds me of a fart joke. Everyone considers it really crude, laughs in their head about it, but is too polite to laugh out loud. Is it good? Not really. Is it entertaining? Sure, why not. I mean we’ve all got that stupid idea bounding around our head that when you tell your friend about it they laugh. Does that mean it should go into a comic for widestream consumption? Probably not. The comic is filled with in-jokes you probably won’t get, simplistic (even crude) humor, and a complete detachment from the expectations you have about a good comic. It kind of reminds me of those little golden-age humor comics that were basically all about slapstick humor and bawdy jokes.  I’ll admit- I chuckled once or twice but I wouldn’t call it ‘good’ per se.

 

I will give it some points however. It does some things right that a lot of indie comics don’t. Obviously there is the tone- a lot of indie superhero comics straddle the line between wanting to be serious and wanting to make fun of comics. When that happens it kind of ends up in this weird middle ground where it’s not funny and it’s not really serious either. This comic commits the to “screw it- let’s just make bad puns and fly around in an ox-copter” end of the spectrum and I can respect that. However clumsily it does it, it also does something kind of brilliant with its pacing. It takes a few pages to set up the characters (in their civilian identity) than just does straight up “information” page on them once they become their alter egos. It works better than you’d think. I mean they are one note characters, but at least they introduce them right. None of this “EXPOSITION DUMP” that a lot of indie hero comics are so fond of putting in their comics. Short, sweet, and to the point- even if handled like a mad ape.

 

Overall:

Ultimately this is a weird, very personally motivated, in-joke of a humor comic. It’s one of those things that I couldn’t avoid reviewing- it brings me back to my roots. I LIKE to review comics with bad elements to them and shout about the good parts. This one was a perfect fit. It is REALLY dumb and has pretty solidly bad art but it was clearly a labor of love and it knew what it wanted to be. I’m not going to recommend it or give it high praise but, you know what, it’s better than you’ll think it is when you look at the first page.

 

Metrics:

Art: 2/10 [Let’s say it’s not great]

Lettering: 4/10 [I mean it’s legible.]

Plot: 5/10 [Honestly? Not bad for humor comic.]

Novelty: 6/10 [It’s half in jokes but at least it tried]

Overall: 4.25/10

Link to Website

The Dredger

dredger-coverThe Dredger

Staff: Jeremy Wilfinger, Crizam Zamora, Natalia Marques

Overview:

The Dredger is a well-written, well-illustrated, clearly-loved, comic that fails to excite with its premise.

Review:

Hey guys, ready for the next round of reviews? We’ve got two new writers (Kayla and Thomas) coming on board soon at Indie Comic Review (in addition to yours truly) so get excited for that! Anyway today we’ve got “The Dredger” so let’s jump on in!

Art:

Art looks downright professional grade, but not on like the “high art” end of the spectrum. Looks like a typical comics circa 2000-2010 in terms of style. A brighter palette and while things are not perfect- they are a cut above the rest. There are some really nice little bits of details that bring the world to life. This is particularly true when you see some of Ben’s photographs near the end and it’s a really solid use of the visual medium of comics.

Lettering, the hallmark of a professional comic, is on point. I could see a handful of instances where the text was probably too close to the edge of the balloons but only a critic would notice such things (see the lower right panel of page 25 for an example).

Writing / Story:

Linguistically I don’t know if heavy accents were the right choice. On the one hand they do add to the notion of diverse people thrown together into a common situation but, on the other hand, it makes it a little hard to read sometimes. There were a few well delivered lines that made me chuckle, which is a sign that the writer knows what they were doing.

In terms of plot it’s an authoritarian future where a weaponized virus has been released into a major population center. I gotta say- I get where they are going with a comic like this but… it’s honestly kind of boring. Like I kept finding myself waiting for the “big reveal” and it never came. It was kind of a let down. We have some really big build up and decent writing for what amounts to a “the government is kinda evil” story. I was getting a bit of a 28 days later vibe from it towards the middle but the premise just didn’t grab me. Maybe it picks up and evolves into something more interesting later but right now? I don’t think I’d read issue two to find out what it was.

Overall:

Ultimately this is a well-written, well-illustrated, clearly-loved, comic that was written as a message (see the Frederick Douglass quote up front if you somehow missed it). However, it fails to excite. It is one of those slow build comics that never really builds to anything groundbreaking. Now, never every comic needs to be high-octane action packed into every panel (I’ve liked some slow) but this one just kind of never gets anywhere. Sure things happens and the story progresses but I didn’t feel engaged by the premise. Like I said- it’s got all the right ingredients other than the premises’ engagement to me personally- so give it a read. Maybe it’ll have a profound impact on you.

Metrics:

Art: 7/10 [Pro level]

Lettering: 6/10 [Decent]

Plot: 5/10 [Solid dialogue]

Novelty: 3/10 [Just didn’t grab me at all.]

Overall: 5.25/10

Link to Website

Adamant

7df7888f16cbde1ceca544dc734da085-_sx360_ql80_ttd_Adamant

Staff: Mike Exner III, D.C. Stuelpner, Ian Waryanto, Josh Jensen, Micah Myers

Overview:

A beautiful, hilarious, superhero comic that does it all right.

Review:

The next course on our indie comic buffet is “Adamant”, a comic from Loophole Comics. The author described it to me as his love letter to the superhero comics he grew up with as a kid. Cover caught my eye- real bizarre and had some interesting color choice so I’m going to give it a read.

Art:

First things first the art top notch art- seriously best in the business. Something that didn’t sit super well with me off the bat was that there was an artist listed for page 1-7 and an entirely separate one listed for 8-20. I wasn’t really sure what to make of that but seems hinky at first. After reading it however- it’s apparent why they did this and it’s actually pretty clever. I only bring this up because it means I have to review the art twice.

The first 7 pages or so are they very stylized, thick-stroked, cartoonish, style that bring to mind some Disney stuff. Post page 8 we have a more 80s influenced comic style that keeps a similar color pallet. Both are just beautiful. This is straight up some of the best artwork I’ve come across as of late and that’ saying something. Very polished and a very good use of color across the entire thing. I wish the big publisher would put this much love into their products.

Other than that, the lettering is a little weird- the dialogue balloons are fine but some of the font choices for the narration/information boxes are a little weird. The robot dialogue font is a little hard to read at times. Overall it was readable and did it’s job.

Writing / Story:

So- this review contains a minor spoiler (it’s kind of the premise) so you’ve been warned. A few pages in the main character, a superhero named Adamant, gets thrown through time into the future (hence the artist switch). It goes from a very super-cheesy, stock, campy, superhero story (complete with a monocled evil genius villain) to a comedy set in the future. It’s kind of great and I absolutely love it. The campy hero is faced with lingo and situations commonplace in the future but it’s world he’s comically lost in. I laughed more than once reading it and I think Pogo is bloody hilarious (he’s a frog man who has all sorts of froggy lingo- kind of genius). The plot is accented nicely with some great line delivery, courtesy of a skilled writer.

Overall:

Overall… I liked it. It’s a great little comic, introduced a lot of the good stuff and has some great art. It’s a fun revitalization of a golden age character and EXACTLY the sort of thing the public domain was intended for. The comic can be a little slow at time and I’m still not sold on the main character’s boy scout personality (to the point even superman would call him too altruistic and clean) but it’s damn well worth a read!

Metrics:

Art: 10/10 [Best in the business- TWICE]

Lettering: 4/10 [Decent with a few minor missteps]

Plot: 7/10 [Damn good. Great dialogue/premise.]

Novelty: 7/10 [Uses cliches to make a very new and interesting plot.]

Overall: 7/10

Link to Product

Atomic Thunderbolt (TJ Comics)

at_covercolor_txtless-662x1024Atomic Thunderbolt

Staff: Kevin Powers, Matt Gaudio, Donna Gregory

Overview:

A golden-age revival for the ages!

Review:

Today we’re reading the Atomic Thunderbolt by TJ comic. Cover’s super gold age retro and I know exactly why! The Atomic Thunderbolt is a 1946 comic character published by the Regor Company and, unless I’m wildly off base, this comic is a revitalization of him! See, a lot of characters have fallen into the public domain (Check out the Public Domain Superhero Wiki for more on that) and creators can do their own take on them. There was a beautiful effort done by Dynamite Entertainment back in 2008 called “Project Superpowers” with gorgeous art by Alex Ross himself. I am a huge proponent of the Public Domain (and trying to solve all the issues it has) so I jumped at the chance to review this comic. The cover itself is a straight up homage to the original cover, though some with modern sensibilities. I’ll be honest- I am super jealous, I’ve wanted to do something like this for years. Let’s see how it worked out for them!

Art:

So TJ Comics kept the character design of William ‘Willy the Wharf Rat’ Burns and it’s a design HEAVILY steeped in golden aged sensibilities and I kind of dig that. Internally the art is damn impressive. It’s something I’d expect to see in a major publisher’s release. Honestly, I wasn’t expecting that. The credit page left a lot to be desired and I thought I was in for a stinker. Just a weird jump in quality. Anyway, it’s full color and beautifully rendered. There are a few times I would have chosen a different texture or something but that doesn’t detract from the art of this comic. There are some excellent uses of perspective and visual movement cues. There are occasional anatomy/scaling issues and the occasional odd facial expression, but nothing distracting (and still better than some mainstreams). See the top of page 27 for what I’m talking about.

If there is a weakness in this comic’s visuals it’s the lettering. The dialogue balloons are fine but the narration boxes occasionally are a bit crowded and the choice to go with some vibrant, stock, colors as backgrounds for them in a few scenes where most things are super desaturated while in flashback is really out of place. Otherwise it’s fine.

Writing / Story:

It was a bold choice for the comic to set itself in the late 1940s (post WWII) like the original Atomic Thunderbolt. It’s a bit of a double edge sword for this comic because it is a very fun time period/aesthetic to play with but it also means they are re-treading a lot of the original Atomic Thunderbolt material (not that anyone read it).

I thought it was a clever little detail that they brought up Archie Masters, the American Crusader, at one point- he was another golden age (now public domain) superhero. I looked into TJ comics and found that they actually had not only a modern reboot of the American Crusader but also a modern equivalent to the Atomic Thunderbolt in their “ExtraOrdinary” comic line. That, honestly, take a little of the “umph” out of this comic for me but it’s also kind of nice to know that they are really dedicated to the premise so it evens out in the end.

The comic’s laid out in a few thoughtful way- we have people talking about the Atomic Flash for a large part of the comic and, other than the cover, we don’t see him in a good clear shot for a long time. There is a lot of thinly veiled exposition dumps in the beginning but it’s actually set up in a fun enough way, even being aware of it, it didn’t detract from it. Some of the dialogue, couched in a very 1940s style, is a bit heavy on the lingo- even more so than before (like “We was workin’ a job fer the chief. Guy broke da boss’ jaw and send him up tha river.”). It’s not super distracting and if I didn’t get at least a little of that in a 1940s comic I think I’d have been disappointed but it’s something that caught my eye once or twice.

As a side note, I always find it funny when publishers of superhero comics come up with words to describe them other than “suphero” or “superhuman”. I get there are trademarks on metahuman and stuff but I’ve come across like ubermensch and whatnot. Today’s new verity of it is “extrahuman”. What, did god give them two scoops of human when they were born?

The pacing is a bit off honestly. The beginning was very fast paced but then I had to slog though a just painful stretch of dialogue between two men talking about the Atomic Lightning’s background in excruciating detail. It should have probably been summed up in about a page, but instead we get about 4 text heavy pages where we are told (rather than shown) the protagonist’s personality and background.

Once the plot gets going it’s pretty solid. I’m not in love with the Atomic Thunderbolt’s ridiculously corny, straight-out-of-a-comic-book, ultra altruistic, dialogue/personality. I get they are trying to subvert it but no one acts like that- not even in comics. That was bad writing back in the golden age and it’s bad writing here. They do kind of use it to a good end plot wise but it just seems like he is supposed to be this perfect mimicry of a golden age hero and it’s a little distracting.

As a fun aside- this comic includes two high res (or as high resolution as they could get) comics at the end; the only two actual Atomic Thunderbolt comics ever made. After reading them I realized they slipped the two bumbling doctors and their raven into the main comic as a flashback and chuckled a bit at it- pretty clever.

Overall:

Overall… I liked it. It’s a great little comic, introduced a lot of the good stuff and has some great art. It’s a fun revitalization of a golden age character and EXACTLY the sort of thing the public domain was intended for. The comic can be a little slow at time and I’m still not sold on the main character’s boy scout personality (to the point even superman would call him too altruistic and clean) but it’s damn well worth a read!

Metrics:

Art: 8/10 [Professional grade]

Lettering: 4/10 [Decent with a few minor missteps]

Plot: 6/10 [Good introduction]

Novelty: 6/10 [Great use of public domain and setting, relies too heavily on existing plot elements to be really unique]

Overall: 6/10

Link to Product

Rant: How to Pitch a Small Indie Comic Reviewer

So let’s talk about something that happens with this site a lot: PR outreach. I’d say ICR gets hits up 3-5 times a week. Mostly it’s by people who have read another review on the site and want me to do a review for them. I am very happy to reply but unfortunately I can’t review every comic that comes my way. The proper way to reach out to reviewer is just to shoot them a quick little email. Something like:

“Hey ScottyG,

I just wanted to hit you up and see if you wanted to review my comic about super-powered crabs called, “Capt. Crabs”. Loved your review on [insert comic] and I’ve read [author’s name]’s work a bunch before.

Thanks!

Author’s Name”

 

Quick, personal (shows that he has at least read the site), informal, and doesn’t spoil anything. A reviewer knows you are looking to get reviewed and that you are probably reaching out to a lot of reviewers. They also know you probably didn’t have time to read every post from every one of those reviewers- but showing a little insight is always appreciated.

The wrong way to go about it is to blast a small personal review site like ICR with a generic PR/marketing blast. Something like:

“FOR IMMEDIATE RELEASE

Author WILLIAM SHAKESPEARE teams up with artist LEONARDO DA VINCI on the new title CAPTAIN JUSTICE AMERICAN. The comic focuses on BRUCE KENT and tells his origin as a billionaire farmer until his family was killed by an exploding planet. Now he fights crime as CAPTAIN JUSTICE AMERICAN with his sidekick BILLY THE KID. He tragically must kill his love interest/arch nemesis MISS DASTARDLY LADY who he learned is evil at the end of this FIRST ISSUE!

We will send you a comic and expect it reviewed sometime in the next two weeks. Please include a link to http://www.CAPTAINJUSTICEAMERICAN.com and make sure to review the first three issue we are sending you.

Thank You,

Bill Shakespeare”

 

Or something like…

 

“Hi! I am currently trying to promote a Kickstarter project for this generic superhero comics! What would happen if bunnies had magic powers and could talk in the real world!”

 

Both really don’t lend themselves well to being reviewed. They are impersonal, show no vested interest in the relationship they are establishing, sometimes outright spoil the comic for the reviewer, and place a lot of restrictions on them. Our review schedules are overbooked as it is, don’t give us a reason to discount you. I mean, you have to know your audience. If it’s some mega-syndicated comic/entertainment/game review site- yeah a PR blast works well but on a small indie review blog- personal works best.

 

I mean I even have the line, “Please don’t blast me with generic press releases… it is so impersonal. I’ll just make fun of you.” right above my contact form and I STILL get PR blasts all the time (FB is the worst!).

 

The indie comic community is pretty small one and blasting a bunch of folks with a press release or something super impersonal is a great way to make sure no one reviews your comic. We want to help though and we want to read good indie comics! This is the part of the sector where the magic happens! So just approach reviews right and we’ll be your best friends in the industry as you launch your comic.

 

Sorry for the rant folks. A lot of review requests come in and are really impersonal and demanding. It is just not the right way to go.