Amphoman

Amphoman.pngAmphoman

Staff: Mike Kaye

Overview:

The next comic on the slate of releases is Amphoman by LunchboxCollector. They shot me a copy earlier this year and I’m going to give it a look. Like all comics I am going into this blind beyond the short blurb they sent me, “Gems land on Earth. Awkward hero learns how to use his newfound gem to protect Earth. Power of the gems.” so I’ll judge it by its own merits. Let’s take a look!

 

 Art:

So the art is very amateurish. However, it’s colored, gets the message across, and (while pretty bad) is serviceable. I can understand what’s going on, even if it’s not the prettiest thing to look at. There isn’t much to say beyond that.

 

Layout:

The text is a mess and it just kind of spills wherever it needs to. No thought was given to where the text would go in any given panel, or at least not much. While legible, it lacks basic things like dialogue balloons so we know who is talking. When more than once character talks (particularly the gem) it’s anyone’s guess who is talking. No attempt was made at doing anything creative with the panel layout. Just a bunch of small, cramped, sequential, boxes.

 

Writing / Story:

The basic premise is a bunch of souls in gem form have come to Earth and fused with people. When a specific trigger occurs it gives them power. Our hero is a dude who turns into a frog-man when wet and he’s trying to un-fuse people with gems.

We get a bunch of exposition up front and, honestly, I’m ok with that. It belongs upfront so new readers can understand what’s going on and it doesn’t chew up time in the comic or require “wall of text” exposition dumps… except then it does that anyway. The 1st page recap literally tells you everything that is going to happen in the first half of the comic.

I will say this; the premise isn’t one I’ve seen before, it’s presented simply and straightforwardly (if not a little heavy-handedly) and I get what’s going on. You wouldn’t believe how many comics I’ve read that kind of muddle through half a plot when this one is straight up about it. I could see kids enjoying this more than adults and that’s not a mark against it. There is something to be said for being straightforward. A lot of things are done for convenience; a gem with an alien frog knowing human physiology, knowing a character’s brother, characters knowing each other’s locations without prior interactions, etc. It’s a little sloppy but I can understand where they were going for.

So I think this is supposed to be a thing targeted at kids maybe? Its aforementioned simplicity kind of hints at that but then we get things like page 14 where a dude is getting buzz-sawed in the head and blood is flying while he sobs and I’m not sure that tonally matches up.

The writing could have used an extra editing pass, if for not other reason than the flow of the sentence structure.

I don’t think much thought went into the world building, or at least that’s not on display. They talk about mundane things like taking a plane to Fort Lauderdale, Florida while giving us unfamiliar things like the Buck Shop, Blue Hair Airlines, a globe that doesn’t resemble Earth’s landmasses, etc. There are also frogs, familiar political structures, humans (apparently) on alien planets and it’s never even mentioned. I don’t know if that’s nitpicky but it bothered me a bit.

There is some REALLY heavy-handed stuff that borders on cringy-worthy. The villain doesn’t like that girls pick on him then… he.. makes an army of “Womanizers” to try to put women in their place? Like the author doesn’t even try to be subtle and I kind cringed reading that. There is also a scene that looks like a dude complaining about a Jewish taxi-driver charging him a lot. I won’t harp on this too much because, because of the art, I can’t really tell if the driver was meant to be a stereotypical Jew or just poor artwork.

There are attempts at jokes in this so it might have been designed to be a comedy series… or at least semi-comedic but it doesn’t really do much for me. I think the Buck Shop thing is supposed to be funny somehow but it fell flat. They break the wall once or twice but… it doesn’t really “fit” with the character in a narrative sense other than in a kind of “lol random” way which… I don’t know. The whole comedy of this comic is kind of cringe-worthy. Like it tries, it REALLY tries, but I think it tries too hard.

 

Overall:

I really wanted to like this one more than I did. I saw where they were going with the art, but it was bad. I saw where they were going with the plot, but it was so straightforward and ham-fisted that it fell flat. The lettering and layout were uninspired and difficult to read. I mean you could probably get a bit out of it if you were a kid but even then it might be a bit cringe-worthy.
I can’t recommend this one guys.

 

Metrics:

Art: 2/10 [Serviceable, in color, but poor]

Lettering/Layout: 1/10 [A hot mess]

Plot: 3/10 [Simplistic and messy. Heavy-handed writing.]

Novelty: 5/10 [It had a unique premise at least.]

Overall: 2.25/10

Check Out The Entire Series

Nothing Man #1

Nothing Man

Staff: N.S Kane, John Rhodes, Steve Sprayson, Abbey Smith, Victor Munson, Acacia Munson

Overview:

A fairly generic superhero comic with a glimmer promise still to come.

Review:

Hey guys, ScottyG here with another review. Today I’ll be looking at Nothing Man #1 by Scattered Comics. As you guys know I’m big on superhero comics and I frequently see superhero comics devolve into mimicry rather than originality and I’m hoping this one avoids that trope So, let’s jump on in.

 

Art:

The art’s solid. While the character designs are a little generic but there is a lot of detail in the panels. This comic is full color which is kind of cool to see on something like this. I don’t know if I’d call this the best art I’ve ever seen, but it does it’s job and effectively conveys the story visually. Later in the comic, we get introduced to some more interestingly designed characters and some of them have very unique designs but off the bat the initial characters we are introduced to are fairly generic. I did like some of the risks they took, particularly with the fire crossing panel boundaries to visually convey that they are linked and, simultaneously, that the fire is engulfing. There are some minor anatomical discrepancies on characters on pages but I’ve seen worse; you never get characters confused visually.

The lettering is decent but in a few places ends up squeezing the dialogue a few times either by placement or simply not making large enough boxes. This isn’t a major faux pas and is largely just something a critic who pours over dozens of comics would pick up.

 

Writing / Story:

The dialogue in this book is mostly expositional rather than exploratory; that is to say that it doesn’t really do much for the story, just restates what is being communicated to us visually. If you took it away, you could still understand what was going on. This is a good example of a strong visual narrative in a comic and, at the same time, shows a distinct lack of utilization for the literary aspects of the comic. Creators often forget that comics are a hybrid medium- that the literary and visual aspects need to be in tandem rather than simply supportive.

A side note: the narration bugs me. It comes off as rather pretentious and amounts to really kind of a superficial statement. It also starts off as retrospective narration and ends up kind of switching to scene relevant dialogue at times.

The story itself is pretty generic and cliche. It’s about a Fabio-haired dude who wakes up in the forest with no memory and super powers while being chased by the military. However, the setting shows signs of promise. The later parts of this issue establish a kind of fun paradigm between humans and superpowered individuals. Essentially that supervillians run have taken over and now run Paradise City after a clash between a legendary hero and them. It’s a fun kind of totalitarian set up where we are introduced to some, sure to be relevant later on, creatively designed villains.

 

Overall:

Overall, it just barely escapes being that a super generic comic that I hate. On the one hand, it falls into a lot of traps that small publisher independent superhero comics often do (relying too much on the reader’s existing knowledge of superhero tropes, trying to do the big publisher thing with a large line up, etc) but on the other hand it actually tries a few new things. I don’t think this will be the number one, top selling, most engaging, industry-redefining, superhero comic run of the ages- but I think you could do a lot worse (actually… I’ve seen that many times so I KNOW it can be a lot worse).

 

Metrics:

Art: 7/10 [Pro level]

Lettering: 5/10 [Decent]

Plot: 4/10 [Mostly expositional dialogue]

Novelty: 5/10 [Reliant on cliches, except near the end]

Overall: 5.25/10

Link to Buy

Ladies of Market Street

Reviewed by JustKay

OverviewIMG_0646_unh7g8

Women fighting back with little context to start and seemingly lots of sex.

Review

Now that I’ve gotten my new review column established and going weekly you’ll also be seeing me take a swing at some of the submissions we get through our website. For that you’ll notice that the majority of how I judge a comic is the same, and I’ll still point out diversity (both where it falls flat and where it succeeds). But instead of being graded on it separately it will be rolled into writing and replaced by novelty. Something that all of the reviewers here at ICR look for when going through submissions. Without further ado lets take a look at ‘Ladies of Market Street’, written by Emily Whitaker and art by Trey Baldwin.

Writing

While its a stereotype that all women in sex work were forced into it, and this does follow that a bit, you can also see them choosing to do it themselves in a far safer environment. I’m not saying there aren’t people who are forced into it the line of work but within the bounds of this comic series it reads a little too heavy on that narrative. But given that since this line of work is illegal in the US, which can lead to some seriously shady characters in it, I’ll give it a pass as it uses it as a staple column in the story. However I will point out that the story itself in this issue is a bit muddled. We seem to start at the end and then jump back in time without context, or without a clear division between past and present. In fact I didn’t even realize it was the past I was reading until we get to the point where it almost loops back around.

IMG_0648_h7bgbmYou aren’t really told anything about the characters accept that one of them has this intense need to protect another that spurs her to go to all these crazy lengths. This lack of definition for the characters leaves them to come off a bit like cut out stereotypes in this issue. Hopefully the creators fill them in more as the series continues, as they are now they don’t really hold any interest for the reader. In fact in the story they are used as little more the sexual objects. Something I’d really hoped this series wouldn’t do. And I’d like to point out before you all get up in a flame war over that statement that there is a difference between sexual objectification and expressing your sexual nature. But this review is neither the time or the place for that discussion.

Art

The art styles exaggerated features and cartoonish vibe let the creators bring some levity on what could otherwise quickly become a rather gritty topic.  I mean the bad guy shown in the first few frames looks like Popeye for gods sake. Though a more twisted version of him but I could fall down that rabbit hole of what happened to Popeye to bring him to this dark place, so lets continue. The choice to leave the inside strictly in black and white was a bad idea though. It dropped the detail and distinctions of the characters that we saw in the colored cover and served to make the story all the more confusing. In actuality while leaving in black and white might have saved them production costs it was another hole in the storytelling that hurt the readers experience, and may in turn hurt their readership and any future sales.

Even here the standard comic font strikes again. Though they make the attempt to Market_Steet_pg_1_wieb3fdistinguish the narration for the dialog through the text bubbles if you aren’t super familiar with comics it would be lost on you. In some areas the bubbles are really small breaking up information into a ton of chunks where its not needed, in others they dump a massive amount of text into one bubble that blocks up large portions of their art. A little bit more planning ahead of time would easily remedy this for any future issues.

Novelty

So I can honestly say I haven’t seen a comic like this before. Its a clear story built around the idea of sex workers taking their power back. Though the story is a bit muddled, as I discussed in the writing section, you kind of catch up to what is going on about midway-ish through the issue. The juxtaposition between the content of the comic and its art style creates this unique playground for the creators to work in to tell the story without it becoming overly gritty or grotesque.

Overall

The art style balances out the writing and the topic to help create a more enjoyable read. However the writing is a little lackluster and leave the reader having to pause and reread to make sure they know what is going on. Though even then it leaves you questioning just what the heck is going on. Standard font and weird chunks of dialogue leading to a readable but sub-par lettering throughout the book. I’d still recommend it for a read but unless we see improvements down the road I wouldn’t put it on your comic pull list.

Metric Breakdown

Art: 6.5/10 [great style for story, B&W bad choice]

Lettering: 5/10 [standard font, weird chunks]

Writing: 6/10 [Muddled, time jumps, and cut outs]

Novelty: 8/10 [Got to say I haven’t seen it before]

Overall: 6.38/10

Grand Opening

Grand Opening

Staff: Jensen Rong and Hojin Chung

Overview:

Trippy, wonderful, adult humor.

Review:

So today I’m looking at Grand Opening by Jensen Rong and Hojin Chung. It’s got a bit of adult humor so skip it if you have virginal sensabilities. Now- I don’t want to spoil the pure, weird, joy you’ll get from this comic so I’m going to encourage you to go and read it before even reading the review. If you want a mini review, “It’s good and damn funny- go read it.”. However, if you need more- let’s jump on in.

Art:

The art is very simplistic and clean with a distinctly eastern vibe. It’s great for the concept and looks solid throughout. Now keep in mind that “simple” doesn’t mean “bad” or “unskilled”. In fact, I’d argue that a clear, clean, concise art style is harder to pull off than a more freehand style and this owns it’s style the entire way though. If it has a weakness the lettering is a little over-simplistic and raw, even for this comic’s art style. Sometimes you can also kind of see the “seams” of the comic showing (a repeated use of a digital brush here, an awkward pose there) but unless you are really a critic you’ll just roll with it.

 

Writing / Story:

So this comic made me laugh on the first page. That’s the hallmark of good writing if there ever was one. It’s basically the reason that I reviewed this comic rather than the 15+ other comics I’ve got stacked up in the review queue. Grand Opening has a very fun, twisted, sense of humor and it goes all out with this. It’s equate it to like Adventure Time or maybe something that belongs on Adult Swim and that’s pretty high praise. Honestly- if there was no art to this I’d still have read this. Good writing transcends medium and I wish people would understand that. The art in this augments the strong writing and illustrates what’s going on. It’s a great use of the visual medium, using dialogue when required and skipping it when actions would visually complete the scene. I’d give you a breakdown of the plot but it’s very trippy and out there- half the fun is the absurd journey it takes you on and telling you what happens would spoil it.

 

Overall:

I know this is a short review… but it’s a damn good comic. I often have far more to say about turds than I do about diamonds and make no mistake- this comic was an absolute joy. I’ve read LOTS of bad humor comics and was starting to believe that this medium wasn’t as conducive to humor. However- this one has opened my eyes and shown me the light. Can’t wait to get my hands on the next one- this is required reading.

 

Metrics:

Art: 8/10 [Pro level]

Lettering: 5/10 [Decent]

Plot: 9/10 [You’ll laugh your butt off]

Novelty: 9/10 [Insanity. Just insanity.]

Overall: 7.75/10

Link to Buy

Rose

Reviewed by JustKay

Rose2-e1472224543686-300x450Overview

What did I just read? A hot mess, that’s what. A hot mess made by a tweeked out jumpy puppy. I had such high hopes for you jumpy puppy.

Review

‘ello lovelies of the interwebs, today we are taking a look at ‘Rose’created by Cameron Davis. Its almost a solid 30 pages so lets not waste too much time chitchatting and just jump right into the next Indie Comic Review.

Writing

I just can’t even. I mean, wow. Lets put the mangled mess of the story structure to the side for a moment. This comic is a collection of short ones created for the web, which is perfectly acceptable. Some of my favorite comics have in fact grown into their own as webcomics first. However in this issue submitted to us they are all smashed together with only the first one having any real attempt at letting you know that its ended. Good thing too as the next story starts immediately after it, and that one is alright as well, but then everything takes a turn for the worst.

Lets come back to the mangled tangled nonsensical mess that the stories in the comic 34ot2Wissue devolve into. The first story I actually liked. It gave us a sense of the main character, gave us a peek into some of her relationships and who they are, and gave us a fun relate-able story that might have even happened to us as a kid. Second story was a little bit more strange but again it was funny and showed us the silliness of the main character and I can live with those kinds of stories as they serve a purpose. All great, major points were about to be laid down. And then it happened…the de-evolution of sensible mini story arcs into maddening unneeded humor devoid attempts at pandering to a juvenile audience (which frankly is kind of insulting as a reader).

I get that the main character is suppose to be a kid (though what age the creator can’t even seem to agree with themself) and I get that she is suppose to be in love with food. You had so much to work with to make a funny series with a wacky food loving main character. Instead you distilled her down to the bare minimum of what could be considered a realized character and made her a cheap cardboard cut out for the lolz. But you even managed to mess up the lolz!

Art

I actually don’t have alot of gripe about the art. Its a very Sunday morning comic strip feel to it, which is fine because (in theory anyways) it goes with the kind of story you want for a quick webcomic. I’ve actually seen alot of comics in this style that utilize its strengths to help further their antics and make a really great comic out of it. Personally I really like comics in this style because they tend to be the light hearted silly antic driven ones that you need after a tough work week. If the writing had been there, if the plot and characters had at all provided a base for the art to go off of, I think this would have been a really enjoyable read.

RvWU26Ah7X58inpF7k907xRNS1cGOlLGpnu07Ex1frTzNejbHkZtVcGYIZbrOchrVery much the standard comic font for the lettering but it does seem to be appropriately broken up. Not alot of complaint here either accept for my normal pleads to see something different (and function) that enhances the reader’s immersion into the universe. So as far as art and lettering go this comic finally gains some points.

Novelty

If this had been what it should have been, a humorous tale of a young girl in love with food who love herself, it would have been awesome. You don’t see alot of comics that portray a young girls relationship with food in one that isn’t over obsession (looking at your Rose) or an unhealthy one. It had such potentially to be a fun meaningful comic we don’t often get. Well we definitely didn’t get it here either.

Overall

I had really wanted to like this comic but it just kept hitting me over the head till I gave into not liking it. I can’t emphasis enough how insulting it is for a male to write a female main character and not even take the time to at least make her a person and not a whiny gluttony driven poor attempt at humor. Art I can forgive because it fit in with the feel of the series, its an issue made from a webcomic. Standard bland lettering is kind of the majority of what I see for these reviews, that’s fine. But the writing destroyed any chance this series had. Didn’t even give it a chance just shot it right in the face before it even left the starting line.

Metric Breakdown

Art: 5/10 [Quick Sunday paper comic strip art, goes with theme]

Lettering: 5/10 [Standard font, pretty baseline]

Writing: 1/10 [It has writing]

Novelty: 3/10 [Hope its not a repeat]

Overall: 3.5/10

All Winner Society

19543_142036bAll Winner Society

Staff: Rodney Lockett, Joe DeSantos, Lawrenz Lano

Overview:

Generic characters, doing generic things, spouting generic lines, for generic reasons.

Review:

So today I got my teeth on the “All Winners Society” by Iron Gate Comics. I like superhero stories and I dig team ups. So the name of this comic reminded me of All-Winners Squad, an obscure comic team made in the late 40s so I figured I’d give it a read. The cover looks schlocky and a little low budget so I’m expecting great and/or terrible things from this one so I’m going in excited for one of those two.

Art:

So let’s get this out of the way- the art is on the low end. It’s decent enough, but the graphic design work on this comic is just downright terrible. The cover has difference clouds rendered by Photoshop for the background, the names of characters are hard to read over stuff, generic fonts are used, and everything looks like it was laid out by a 1st year graphic design student. I don’t normally comment on coloring in particular but they just decided to slap one color on characters and add shading via their lines. Not a single use of complex colors is in this comic and they make liberal use of high contrast primaries- which is just ugly looking. Heck- on page 9 they just have a character who is entirely colored one color (and later color them more complexly).

I’m also not entirely convinced some of these images were not just traced. The poses seem stilted, expressions awkward, and nothing seems to cohesively bind a scene together. And that’s unfortunate- because some panels are much better set up. This comic is obviously a throwback to golden age comics but it’s really not picking from the best parts of it. I don’t think the low-budget art was a “design choice” but a matter forced on them. There are issues with perspective (page 12 is a good example), with consistent proportions, backgrounds, the sequence of actions, and a whole host of other things. Most of the character designs are clearly just pastiches of other mainstream characters or just uninspired. I really went into this comic expecting good things but it was just a nightmare.
The lettering is as bad as the artwork. It’s cramped, small-texted, and shoved right up against the edges. You’d think the letterer had never heard of smallcaps for their text layout and every dialogue balloon is laid out using the rounded corner shape creator from Illustrator.

Writing / Story:

Our setup is as generic as the artwork. We get a hefty dump of exposition dropped on us on the first page. It is 1944, the NAZIs have time travel, it is being testing, team has to stop them. The dialogue is painful, most spoken dialogue is expolistional, you can predict every action, the attempts at character development are superficial, and it all just falls flat.

The problem with a team-up book is that you don’t get a chance to connect with characters. You have over a dozen characters running around with little or no  introduction (mostly the latter). They are generic characters, doing generic things, spouting generic lines, for generic reasons. It lacks any sense of subtlety or complexity- even by Golden Aged standards .

The overall plot is really just one big fight scene- the generic good guys vs the generic bad guys. (We don’t know WHY one group is evil. Just that they decided it was) That might have been interesting but we don’t know (and are not told) what the character’s powers are thus we have no idea of the stakes. If one character can take bullets to the chest (like we see on page 13), should we be scared when someone else is shot at? Hell- by the end of it I wasn’t even sure who was on what team. The scenes just flip between timelines with no heads up and with so many characters you just met- you just have to try to keep track of who is doing what to who is what timeline. Sometimes they remember to mark it (see page 4 and 20) but other times they just skip it entirely (like why wasn’t it on page 7 during the establishing shot of the “modern” team. Only learned the date on page 23) It’s a total mess.
I will note that it was a nice touch to see some characters from other publishers (changed enough for legal reasons) on page 21. Always a fan of Black Terror for some reason. Not sure it adds much here- it’s a bizarre choice to have a “Ga! I know that guy! He is supposed to be Cat Man!” moment during a somber scene. Kind of a tonal disconnect.

Overall:

The end of this comic notes that “This project started out as a bunch of strangers playing Cities of Heroes and having a common interest in golden age heroes.” and that REALLY shows. It’s a super-generic slugfest with characters we have no emotional attachment to that someone REALLY wanted to make. This comic suffers from the all too common “generic hero comic” syndrome. They think putting together the same tropes that they see in superhero comics makes it a good comic and it always lacks it. At least superhero comics like iHero TRY to do something new (even if they totally fail at doing it). Now I’ve reviewed comics that use this premise and have a lot of fun with it. One of my favorite comics like this was The Misadventures of Electrolyte and The Justice Purveyors and you can DO the campy pulp-era aesthetic well, even if your art isn’t outstanding (see Crunch: Revenge) so long as you know what you are doing. This is an amature effort- a novice playing with concepts they’ve seen rather than inherently understand. The creative process has to generate these tropes- the tropes should not dictate the creative process.

Metrics:

Art: 3/10 [Not good.]

Lettering: 4/10 [Legible.]

Plot: 2/10 [Generic, uninteresting, slugfest.]

Novelty: 1/10 [Everything is generic.]

Overall: 2.25/10

Link to Product

The Ultimate Alliance

The Ultimate Alliance

Staff: Joey Haas and Megan Rosa

Overview:

I got to use the line, “The writing reminds me of a fart joke.” in this review.

Review:

Ever sit around with your friend and make stupid jokes that only you find funny but laugh yourself silly over? That’s pretty much what we’ve got today- except someone took the time and effort to draw it out as a comic. Love it or hate it- it’ll be an interesting ride. So strap in kiddies we are jumping into “The Ultimate Alliance” by JH Publishing.

Art:

So let’s get this out of the way- this art could have been drawn by a talented 7 year old. It’s not good and I get the idea that it’s not trying to be good. This is a fun passion project and I can’t give them shit over the fact that they are not professional artists. Hell- I don’t know if having professional quality art would have improved it. If anything it kind of accents the kind of low-budget schlock-comic ascetic. Intentional or not, it kind of works. It almost approaches the level of being “so bad it’s good” but I can’t bestow that moniker to it because I’m only like 75% sure that’s really what they were going for.

 

One thing of note for this is that, while the artwork is not great- I’m never confused about what is going on. It’s simple, gets the point across, and ties into the written aspect of the comic. Sure the artist might have a boiling hatred for the art of correct perspective, proportions, and consistency but at least I knew what the hell was going on. Some comics, particularly more artsy ones, often have dark and confusing scenes in them.

 

It’s a full color comic and it’s light and cartoony and the lettering matches. The dialogue boxes are rough squares with vibrant stock colors behind them. While it never gets to the point where it’s hard to read it’s not exactly stellar. However, see the above paragraph for my thoughts on the quality of artistic elements of this comic.

 

Writing / Story:

The writing reminds me of a fart joke. Everyone considers it really crude, laughs in their head about it, but is too polite to laugh out loud. Is it good? Not really. Is it entertaining? Sure, why not. I mean we’ve all got that stupid idea bounding around our head that when you tell your friend about it they laugh. Does that mean it should go into a comic for widestream consumption? Probably not. The comic is filled with in-jokes you probably won’t get, simplistic (even crude) humor, and a complete detachment from the expectations you have about a good comic. It kind of reminds me of those little golden-age humor comics that were basically all about slapstick humor and bawdy jokes.  I’ll admit- I chuckled once or twice but I wouldn’t call it ‘good’ per se.

 

I will give it some points however. It does some things right that a lot of indie comics don’t. Obviously there is the tone- a lot of indie superhero comics straddle the line between wanting to be serious and wanting to make fun of comics. When that happens it kind of ends up in this weird middle ground where it’s not funny and it’s not really serious either. This comic commits the to “screw it- let’s just make bad puns and fly around in an ox-copter” end of the spectrum and I can respect that. However clumsily it does it, it also does something kind of brilliant with its pacing. It takes a few pages to set up the characters (in their civilian identity) than just does straight up “information” page on them once they become their alter egos. It works better than you’d think. I mean they are one note characters, but at least they introduce them right. None of this “EXPOSITION DUMP” that a lot of indie hero comics are so fond of putting in their comics. Short, sweet, and to the point- even if handled like a mad ape.

 

Overall:

Ultimately this is a weird, very personally motivated, in-joke of a humor comic. It’s one of those things that I couldn’t avoid reviewing- it brings me back to my roots. I LIKE to review comics with bad elements to them and shout about the good parts. This one was a perfect fit. It is REALLY dumb and has pretty solidly bad art but it was clearly a labor of love and it knew what it wanted to be. I’m not going to recommend it or give it high praise but, you know what, it’s better than you’ll think it is when you look at the first page.

 

Metrics:

Art: 2/10 [Let’s say it’s not great]

Lettering: 4/10 [I mean it’s legible.]

Plot: 5/10 [Honestly? Not bad for humor comic.]

Novelty: 6/10 [It’s half in jokes but at least it tried]

Overall: 4.25/10

Link to Website